GM Reviews
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Used price: $9.95

JOHN DANN AT HIS BEST
Lucky find for a T. McGee fan.
Read this book, it's great!
Used price: $1.39
Collectible price: $10.99
Buy one from zShops for: $5.25

A Very Comprehensive Guide To Making Repairs!
serious, precise but, I've forgot about one car
Used price: $2.50

Don't Leave Home Without ItIt became so indispensable that I am now buying a second one so that both my husband and I can each have one in the car. The nice part is that at this price, you can easily afford to do that.
Great value for your money
List price: $18.95 (that's 30% off!)
Used price: $9.95
Buy one from zShops for: $9.49

A great book !
this is the most engenious muscle car book ever published.

Usefull and PrettyAs GM screens go, this one is tip top. I'm a fan of "Walls of Fear and Ignorance", some GM's use them, some don't. I like them. The better screens will give you a nice concise listing of important rules at a glance. That is exactly what this one does. It is four paneled. The "GM's side" lists rules for Standard Tests, Healing, Vision Ranges In Darkness, Availability of Items, Subsistence, two panels of combat rules and the fourth panel covers Movement. All usefull. The opposite side is full color. It includes two full color art prints and a two panel map of the Old World. The map being aimed towards the players is most usefull for them, as they have a handy reference as to where they are and/or where they are headed during travel. Besides the screen, this product includes two booklets.
'GM's Screen and Reference Pack' is 16 pages consisting of an 11 page index to the rulebook that (in my not so humble opinion) should have been IN the rulebook. The remaining pages consist of an Almanac based upon the one found in "Shadows over Bogenhafen", but expanded and if printed out, usefull. It lists the days of the week (there are 8), Holy-Days and Months and an explanation of the Imperial Year. There are two pages which can be copied and used to keep track of time in the campaign. The last page is a one page Equipment reference.
The second booklet, 'Critical Hits' is 16 pages as well. It is an expansion of the Critical Hits from the rulebook. It lists Crits for sharp hand weapons, Blunt Hand Weapons, Teeth and Claws, Arrows and Bolts, Firearms, Falling and Crushing, and Fire and Energy. There are two pages of Critical Fumbles and a one page reference for Critical Hits rules. Critical Hits and Fumbles are an important part of the WFRP combat system and add a great amount of enjoyment to the game.
This is a great product and is one of the three "must buys" for WFRP. Buy this with the rule book, and Shadows over Bogenhafen for a fantastic campaign.
The GM screen is seriously indispensible for GMs for WFRP
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Attack with GM Julian Hodgson
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A Must have if judge Champions or any Hero Games
List price: $23.95 (that's 30% off!)

vacuum system laid-out
List price: $23.95 (that's 30% off!)
Used price: $9.95
Buy one from zShops for: $12.50

yves firebird
Used price: $4.70
Collectible price: $9.00

Now the rest of the story. . .I've driven the EV1 for the past five years and I'm here to say that it worked. Michael, if you're out there, consider writing the sequel. The story continues with global consequences...
Gen II NiMH EV1 can do 150+ miles/charge 0-60mph in 8 sec.the more interesting whe you realize how well the Gen II EV1
with improved batteries works. An impressive work by GM and Michael Schnayerson in covering it so well.
Unfortunately, the initial Delco/Delphi batteries in the first generation EV1 underdelivered and weren't very reliable.
The Gen II EV1 changed all that once they got decent batteries. The new High-capacity lead-acid battery pack is 55 to 95 miles per charge by GM specification. Some drivers achieve over 100 miles on these daramatically improved lead acid batteries. ...
Thanks for your time!
m.t.thompson@ieee.org
The best informative book I've ever read.