GM Reviews
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List price: $18.95 (that's 30% off!)
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Perhaps IM-Ram?
Book Accomplishes GoalFor this book to be useful, you need an instructor who can explains these positions to you, or you need the reference works from which these positions come from (most are Endgames). One reviewer said he used his computer to figure out the positions, but I do not trust that even a powerful computer will get to the correct moves (I tried and many positions were drawn that should be wins).
My favorite part of the book are the excellent games (in the last section) that one is expected to memorize.
Most people will never become Grand Masters, Masters, or even Experts. This book has many key positions that everyone should know, especially pawn endings, rook endings, queen vs rook, and some great classic games.
This book sets out to show what you need to know to be a master, nothing less, nothing more, so 5 stars.
GM-RAM: Great Method - Road to Achieve MasteryAccording to Ziyatdinov, GM-RAM is a knowledge review aid that covers the chess vocabulary. The book is not meant as an introductory manual or even a training aid, but more as a workbook, or "final exam", of distilled chess knowledge. Ziyatdinov makes an analogy between chess and language, where mastery of each requires a prior mastery of the fundamental elements: if you will, chess pieces are letters, their interactions constitute words, combinations and positions constitute sentences, and a game represents an essay on chess.
GM-RAM's fundamental proposition is that chess mastery requires a finger-tip knowledge and understanding of elemental positions and principles of the game in all its stages. The message is that master-caliber players cannot expect, much less attempt, to decipher chess principles or outcomes of typical positions over the board, but should know these beforehand and by heart so as to free the creative element without the added distractions of its mechanics.
Ziyatdinov's proposes a method of learning the fundamental chess elements through multiple positions in the middlegame and endgame and rote "memorization" of exemplary (i.e., classical) games where the implicit principle is that memorization of chess games is impossible on wrote memory alone, but on the logical understanding of the positions, tactical themes, etc. that arise within games. The effect is that the you are encouraged indirectly to understand the principles that, eventually, lead to the facilitated memorization.
GM-RAM's diagram-only format forces you to analyze the fundamental chess elements on your own so that you may "discover" the principles and techniques through your own thought process. GM-RAM will help you check that you know the elements of the language of chess by heart. If you realize you have yet to learn the letters, syllables and words of chess, the lack of written analysis in GM-RAM will only make you work harder so that you may become a better chess "writer".
Readers that express discomfort with the book's diagram-only design would benefit by working first on tactical/combinative exercises and introductory books on opening, middlegame and endgame theory. Most of the exercises are far from simple, require careful analysis and sometimes research, and each should be studied as "White to move" or "Black to move".
P.S.
The book indicates that IM Ziyatdinov had already achieved his first Grand Master (GM) norm.

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Accessable to the intermediate player.I did not have a board, but I visualized the board from the diagram as there were enough for me to do so. I enjoyed the examples and thought they were very useful in teaching the material.
In any case, a couple weeks later, I won the Under 1600 section of the New York State Chess Championship. I'm not saying that this book was the only reason for doing this, but I learned much and was inspired by the positional play in all of the examples I read.
My only criticism is that there wasn't enough analysis behind some of the moves where the author makes a statement such as "and of course move x was terrible" and doesn't explain it. However, in my specific case, this was good, as I couldn't really analyze too many variations anyway, and instead was able to get the ideas behind the strategies explained.
I highly recommend this book as well as "Chess Tactics for the tournament Player" by the same author.
A wonderful, USEFUL book on strategy
Excellent!

Ready for some heavy analysis?
A book for the ambitous player
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A Disappointing ReadIf you're looking for a lot of helpful, well-organized information on car care, I'd look elsewhere (e.g., "Lucille's Car Care", by Lucille Treganowan, which I highly recommend). And to the authors I'd say, "Either be stand up comics or authors of helpful car books, but don't try to be both!" (because you're failing miserably at it!)
Diagnostic advice mixed with humorAs a result, I could talk to my mechanic more intelligently, and I knew what I was in for before I called the shop. I don't fix cars myself, but this book enabled me to be in charge of the process.
You get a great diagnostic tool, and some cheesy (but still funny) humor, all for under $15. Not a bad deal.
Laughed hard enough that I shouldn't have been driving!

While not entirely neccesary, it is useful...
Useful but....I like GURPS lite (either one or two copies inside package) it is a great tool to introduce new players but you don't have to buy the screen to get it, it can be downloaded free from the official web site.
All in all, this screen is worth shelling out ten dollars for, especially when you have nosy and/or cheating players. (I have had both)

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Alameda and Contra Costa Counties Street Map Book

tech info
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Providence: GM Compendium
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Enter a world of fantasy
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I like the book, but I don't think that having no text is an advantage. If you want to figure things out for yourself, then show some willpower and don't look at the answers! I prefer Kosteyev's 40 lessons for the Club Player, Nunn's Understanding Chess Move by Move, Howell's Essential Chess Endings, and Pongo's Tactical Targets Series. I should also mention that I'm ~1900.